My proposal here is to get rid of the letters and instead change the icons a bit. The first time I started Curvy 3D the icons with letters in them confused me a bit as I thought it would mean their shortcut. This proposal can be seen as an UI improvement idea. With larger panels and panel contents you increase the accessibility to the program. Especially the text is very small and can be hard to read sometimes. But not only the panels itself but also the text and control elements inside of them.
#Moi3d shortcuts upgrade
To upgrade Curvy 3D in means of UI and UX I think all panels should be sizable.
![moi3d shortcuts moi3d shortcuts](http://k4icy.com/moi3d-com-logo.png)
Matcaps make it also possible to mimik certain materials like clay, soap, stone, wood, and so on which can impact your way you sculpt your model. Matcaps are ideal since they provide optimal modeling/sculpting shading of 3d models without the need to build up complex lighting schemes. Also easy to use and needs only tiny amounts of system resources. I think Curvy 3D could benefit strongly from a 3D mouse control implementation. It also reduces the "clicks" which is healthy to your hand and wrist muscles. The big advantage of 3d mice is that you are able to control the camera and to draw/model at the same time. I use my 3D mouse all the time in most of my 3D/CAD programs. For comparison there is the flatten tool of 3D Coat.ģD mouse support (3Dconnexion SpaceMouse etc.) It doesn't really work by flatten out the geometry beneath the cursor but actually "level" the geometry between its lowest and highest elevation which can lead to "edges" which is shown in the picture. Currently the flatten brush in Curvy 3D doesn't feel very natural. I think the flatten brush should be updated for Curvy 3D 4.0. A greater smooth factor smoothes out longer mouse paths and vice versa.īetter flatten brush (like in ZBrush/3DCoat) There should be an option to control the "smooth factor". It also reduces the situation where you have to redraw jagged curves since curves are smooth directly from the beginning. I think it would be very useful to have splines since they produce super-smooth curves with only a few control points that can be easily manipulated.īrush stabilization (like Lazy Mouse in ZBrush)ĭo I really have to explain this? Brush stabilization makes it possible to draw smooth curves elegantly and swiftly at the same time.
![moi3d shortcuts moi3d shortcuts](http://annur.free.fr/MoI/MoI2.jpg)
Moreover, I wished Curvy 3D has some basic spline functionality. Though you can already straigthen drawn curves with the ruler tool it's not the same as having straigtforward curve types that are meant to draw only specific geometry like a perfect square.
![moi3d shortcuts moi3d shortcuts](https://blenderartists.org/uploads/default/original/4X/9/3/5/935f52c4d4883bf630bfbf04b5018a433c7a0aba.jpeg)
Now there is only a freehand drawing mode in Curvy 3D. I think this is a must for every "drawing software". FBX etc.Much more curve types: line, polyline, arc, bezier/spline curves, rectangle, circle, polygon It is very fast and efficient, and you can create shortcuts for almost every action. It is a CAD modeling tool, meaning there is no limit to detail.
![moi3d shortcuts moi3d shortcuts](http://moiscript.weebly.com/uploads/3/9/3/8/3938813/generic_orig.jpg)